Ubiquitous Computing

a few of the thousands of sites, chosen as much for provocative content as for sober-sided prognostication --and a case in point of the joys of serendipity:

Ubiquitous Computing: Contemplating and Riding The Third Wave of Technology by John V. Sebastian

The idea and term of ubiquitous computing was first explored by Mark Weiser [who died in 1999] of the Computer Science Lab at Xerox PARC... Here's how Weiser describes the world of ubiquitous computing: "Activate the world. Provide hundreds of wireless computing devices per person per office, of all scales (from 1" displays to wall sized). [This will require] new work in operating systems, user interfaces, networks, wireless, displays, and many other areas. We call our work "ubiquitous computing". This is different from PDA's, dynabooks, or information at your fingertips. It is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere."

Mark Weiser's Ubiquitous Computing page (and see the links within)

Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse power problem; ubiquitous computing is a very difficult integration of human factors, computer science, engineering, and social sciences.

Some Computer Science Issues in Ubiquitous Computing (Mark Weiser March 23, 1993)

Classroom 2000 from Georgia Tech

The project began in July 1995 and the first quarter-long classroom experiment was in January 1996. Within one year, a purpose-built classroom was opened and has been operational for the past 18 months, supporting over 40 graduate and undergraduate classes in the College of Computing, Electrical and Computer Engineering and Mathematics. By the end of 1998, variations of the initial prototype classroom environment will have been installed in 5 locations on Georgia Tech's campus and at single locations at three other universities in Georgia.

Equipping Ourselves to Thrive in the Information Era Michael Sherer, 11/12/97 (a Convocation address by the Director of Goshen College's Computing Services)

WorldBoard: Supporting Collaboration with Just-in-Place Information (Sonny E. Kirkley, Annie Lang, Jennifer M. Bauer, Martin Siegel, and the WorldBoard Project Team)

Imagine wearing special eyewear (or goggles) that allow you to see computer-generated images floating in front of you. Such eyewear exists today, the most common use existing with high-end video games. Now imagine that the generated images seen through your eyewear come from computer servers in a wireless environment...

Invasion of the Laptops: More Colleges Adopt Mandatory Computing Programs: Officials at Wake Forest say making the machines ubiquitous is worth the trouble and expense (JEFFREY R. YOUNG, in Chronicle of Higher Education)

...making Wake Forest an educational utopia where discussion and learning take place 24 hours a day, seven days a week...

Investigating the capture, integration and access problem of ubiquitous computing in an educational setting (Gregory D. Abowd, Christopher G. Atkeson, Jason Brotherton, Tommy Enqvist, Paul Gulley and Johan LeMon) from Human factors in computing systems, April 18-23, 1998, Los Angeles, CA

Frontiers in Electronic Media (Dr. Kim H. Veltman)

LAPTOPS IN EDUCATION (many links)

Notes on ubiquitous computing Stanford CS147 - Terry Winograd